A downloadable journey for Windows, macOS, and Linux

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AUSPEX offers an existential crawl through daily hand-crafted levels. Set in an ever-growing labyrinth built upon iterations of itself, it's a Sisyphean quest for meaning and purpose, a blind search for new futures, bathed in ambient music.

Seven years after A Road to Awe, here comes another attempt at abstract journaling with an interactive medium, at reshaping mental states as virtual spaces, at drawing a map, no matter how cryptic, of a mind's ebb and flow.

This is meant as a loose translation of my own experiences during the year 2024, one day after the other, from January 1st to December 31st. Gameplay may vary, depending on my mood, my time, and the engine features I feel like exploring.

Using the Itch app is highly recommended to get daily updates automatically. You can also follow my progress on the RPG in a Box forum (well, the first few weeks at least, I know, I'm a bit late on the updates...) and on the Fediverse.

I survived 365 days of stairs. More recently, I used a similar process for one month, with a bit more variety. I can do it again, even if this year has 366 days.

Don't expect anything polished. Some days will be tedious, uninspired and depressing, or worse, unkind to the player. But others might be surprising, hopeful, funny or soothing.

Nobody can tell, not even the AUSPEX, and that's the point.

Soundtrack

Controls

  • WASD to move
  • E to interact
  • Right click or arrow keys to rotate the camera
  • F12 to take a screenshot
  • Esc to quit and adjust options
  • Space to jump (in a few specific levels)
  • B to come back to the starting room
  • More to come as the game evolves

Notes

  • Updated daily, most likely after 19:00 UTC
  • All versions are for 64-bit processors
  • Untested on Mac and Linux (but seems to work)
Updated 15 hours ago
StatusIn development
PlatformsWindows, macOS, Linux
Release date Jan 01, 2024
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authorlectronice
GenreAdventure
Made withRPG in a Box
Tags3D, Atmospheric, Black and White, Experimental, Exploration, journaling, Low-poly, Minimalist, Voxel, weird
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls, High-contrast
LinksFediverse, Forum

Download

Download NowName your own price

Click download now to get access to the following files:

auspex-win.zip 549 MB
Version 335
auspex-linux.zip 555 MB
Version 334
auspex-mac.zip 553 MB
Version 333

Comments

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it looks nice, but it crashes on linux (mint 21, 64 bit) with those errors:

ERROR: load: Condition ' err != OK ' is true. returned: RES()

   At: modules/gdscript/gdscript.cpp:2168.

ERROR: _load: Failed loading resource: res://shared_functions.gde

   At: core/io/resource_loader.cpp:285.

ERROR: start: Can't autoload: res://shared_functions.gde

   At: main/main.cpp:1548.

SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Identifier 'MapBackgroundType' is not declared in the current scope.

   At: res://game.gde:6539.

ERROR: load_byte_code: Method/Function Failed, returning: ERR_PARSE_ERROR

   At: modules/gdscript/gdscript.cpp:785.

ERROR: load: Condition ' err != OK ' is true. returned: RES()

   At: modules/gdscript/gdscript.cpp:2168.

ERROR: _load: Failed loading resource: res://game.gde

   At: core/io/resource_loader.cpp:285.

ERROR: poll: Can't load dependency: res://game.gd

   At: core/io/resource_format_binary.cpp:666.

ERROR: load: Condition ' err != OK ' is true. returned: RES()

   At: core/io/resource_loader.cpp:208.

ERROR: _load: Failed loading resource: res://game.scn

   At: core/io/resource_loader.cpp:285.

ERROR: start: Failed loading scene: res://game.scn

   At: main/main.cpp:1738.

ERROR: ~List: Condition ' _first != __null ' is true.

   At: ./core/self_list.h:111.

ERROR: ~List: Condition ' _first != __null ' is true.

   At: ./core/self_list.h:111.

WARNING: cleanup: ObjectDB Instances still exist!

   At: core/object.cpp:2092.

ERROR: clear: Resources Still in use at Exit

Thanks for reporting this! Not sure what's going on here, I'll see if I can test it on one of my old laptops. I'll also ask the engine developer, as I believe there's been some issues with Linux builds in the past. In the meantime, maybe it would be worth trying to run it with a compatibility layer like Wine.

I've also tried with wine but it just crashes (without info).

I hope today's update will fix the issue, it seems there was a mismatch between the binary and the PCK file. The game engine was recently updated and I was apparently using the old binary with the new content pack. Sadly I can't test it, since I have no Linux machine at the moment.

Ça fonctionne maintenant :)
Merci. Très bonne ambiance...

Super si ça marche, et merci ^^