An experiment with compelling results.
A downloadable short story adaptation for Windows, macOS, and Linux
A short atmospheric game about the meaning of life.
This is an adaptation of Andy Weir's short story, with permission of the author. It tries to be as close to the original material as possible, while offering an immersive interactive experience, with minimal 3D visuals and a dynamic ambient soundtrack.
The original short story was translated in many languages, and I'd like the game to offer the same diversity, but it's difficult to get in touch with each translator individually.
You can read the original story here (SPOILERS!)
- Added a Dutch translation, thanks to Ernst van Gassen.
- Changed a few details in the French translation.
- Fixed the character's position when standing on stairs.
- Fixed some missing files that may have caused the game to crash on macOS, depending on your version.
- Fixed a small dialogue issue where the player's name was displayed instead of the main NPC's name.
|Windows, macOS, Linux
|Mar 20, 2017
|RPG in a Box
|3D, ambient, Atmospheric, Minimalist, Non violent, Short, Story Rich, Surreal, Time Travel, Voxel
|About a half-hour
|English, French, Dutch
|Homepage, Original short story
Unzip the file and launch game_launcher.exe for Windows, game_launcher.sh for Linux, or The Egg.app for Mac.
- Dutch translation updateJun 19, 2018
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An experiment with compelling results.
A great story told in a slow but not boring way,
Great story! Thank you!
Beautiful, wonderful game. Alas, the Linux build, on my Manjaro installation, seems to crash (with a segmentation fault) after the line “But all the people on Earth…” I was able to play the rest of the game using Windows 10. Still a great game that I highly enjoyed.
I love the Design and i Loved the Story so far.
But i only played till god says im everyone. because the 1 sentence... walk walk walk walk was kinda annoying then...
This was really interesting, I played kurzgesagt's reading of the egg along with this
Glad you enjoyed it! Yeah, I watched their video a while ago, it's definitely the most beautiful rendition of the story I've seen (and I've seen a lot.)
The game can be played with a mouse and the left button. It should also work with WASD or arrow keys and the space bar, but I'd recommend using a mouse for a smoother experience.
Gorgeous story set in a simple yet ethereal setting. The point and click style really lends itself well to this story, to give the player time to contemplate. I really enjoyed the mystical ambiance!
Amazing game, the story was really good. Also, I like the idea of using lights as a guide for the player, it keeps everything simple and doesn't add more elements to the scene.
Such a fantastic short story and very well executed as an interactive game. Thank-you!
Does it need an update? Won't run on my MacBook running Mac OS 10.13.4 High Sierra.
I know this version of macOS broke a lot of things, so yes, it's possible the game isn't compatible with it. Thanks for reporting this, I'll investigate the issue with the developer of the engine. Could you provide any additional information? Does it crash at launch, do you get a specific error?
As you can see, I'm told the application may be damaged, and in the Finder it shows the circle-bar symbol over the app.
My bad, it seems like I totally botched the previous update and some files are missing from the macOS folder, possibly because of a file export problem. My guess is Mac users of the first version weren't affected because Itch's update system didn't remove said files. This is actually good timing because I was about to release a new version with a Dutch translation and a few minor tweaks. Thanks for pointing this out, I'll release a fix in a day or so.
Nice! I really enjoyed this experience :D
And I'm quite impressed to see what is possible with "RPG in a box"! :D
Thanks, glad you liked it :) RPG in a Box evolved quite a bit since The Egg, and it keeps getting better. It's perfect for any kind of voxel-based adventure/point & click/walking simulator, and very beginner-friendly.
I liked it! :D
The tedium of this game exhausted me but I understood that the walking-pauses were allowing for contemplation of each point.
My favorite part was when the original stage comes back into frame, contextualizing the information that was just received.
That was a crazy expereince
Hello! How to contact you by email about it? :)
This game was fantastic with an amazing ending. Had a little glitch but no problems still a great game :)