A downloadable short story adaptation for Windows, macOS, and Linux

A short atmospheric game about the meaning of life.

This is an adaptation of Andy Weir's short story, with permission of the author. It tries to be as close to the original material as possible, while offering an immersive interactive experience, with minimal 3D visuals and a dynamic ambient soundtrack.

If you like the game, share it! It's meant to be free, and freely distributed. You can also try A Road to Awe, for a similar atmosphere, and RPG in a Box, the game engine.

The original short story was translated in many languages, and I'd like the game to offer the same diversity, but it's difficult to get in touch with each translator individually.

Feel free to contact me on Twitter or with this contact form if you want to provide a translation in your language.

You can read the original story here (SPOILERS!)


CHANGELOG

1.0.1

  • Fixed a small dialogue issue where the player's name was displayed instead of the main NPC's name.

More information

Published Mar 20, 2017
StatusReleased
PlatformsWindows, macOS, Linux
Release date Mar 20, 2017
Rating
(4)
Authorlectronice
GenreAdventure
Tags3D, ambient, Atmospheric, Minimalist, Non violent, Short, Story Rich, Surreal, Time Travel, Voxel
Average sessionAbout a half-hour
LanguagesEnglish, French
InputsMouse
AccessibilityOne button
LinksHomepage, Original short story

Install instructions

Unzip the file and launch game_launcher.exe for Windows, game_launcher.sh for Linux, or The Egg.app for Mac.

Download

Download
the-egg-win-linux-mac-stable.zip 65 MB
Version 2

Comments

Log in with your itch.io account to leave a comment.

(+1)

Nice! I really enjoyed this experience :D
And I'm quite impressed to see what is possible with "RPG in a box"! :D

(+1)

Thanks, glad you liked it :) RPG in a Box evolved quite a bit since The Egg, and it keeps getting better. It's perfect for any kind of voxel-based adventure/point & click/walking simulator, and very beginner-friendly.

I liked it! :D

The tedium of this game exhausted me but I understood that the walking-pauses were allowing for contemplation of each point.
My favorite part was when the original stage comes back into frame, contextualizing the information that was just received.

That was a crazy expereince

Hello! How to contact you by email about it? :)

Hi, try i dot love dot spam at lectronice dot com.

(-2)

This game was fantastic with an amazing ending. Had a little glitch but no problems still a great game :)