Hey, thanks for reporting this. Sadly I've no working Linux install at the moment, so I can't really test it. Are you running a 32-bit system by any chance?
Hey, sorry for the delay. I've compiled a new build, not sure what went wrong last time, but it had a size problem, maybe something was missing. I still can't test it, so I'm not 100% sure it will fix the issue, but with a little luck it should work.
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Linux vers crashes on startup. Terminal displays it as a segfault.
Hey, thanks for reporting this. Sadly I've no working Linux install at the moment, so I can't really test it. Are you running a 32-bit system by any chance?
I am not. 64-bit Linux Mint.
64-bit Ubuntu here with the same issue, with the following:
Exit code 0xffffffffff (-1) for (game)
I've pushed a new build, does it work now? Sorry, I can't test it on Linux at the moment.
Hey, sorry for the delay. I've compiled a new build, not sure what went wrong last time, but it had a size problem, maybe something was missing. I still can't test it, so I'm not 100% sure it will fix the issue, but with a little luck it should work.
OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 730/PCIe/SSE2
User folder: /home/iw/.local/share/Lunaires
Segmentation fault (core dumped)