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hello, the game is crashing on Linux :

denissalem@nonagon ~/SanDisk3DNAND/games/Auspex $ ./game 
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
User folder: /home/denissalem/.local/share/AUSPEX
ERROR: connect: Signal 'mouse_entered' is already connected to given method 'handle_mouse_entered_entity' in that object.
   At: core/object.cpp:1473.
ERROR: get: Condition ' !id_map.has(p_rid.get_data()) ' is true. returned: __null
   At: ./core/rid.h:154.
ERROR: get: Condition ' !id_map.has(p_rid.get_data()) ' is true. returned: __null
   At: ./core/rid.h:154.
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib64/libc.so.6(+0x3d560) [0x7f77582be560] (??:0)
[2] /usr/lib64/libnvidia-glcore.so.580.95.05(+0xaca18b) [0x7f7755a9a18b] (??:0)
[3] /usr/lib64/libnvidia-glcore.so.580.95.05(+0xb51379) [0x7f7755b21379] (??:0)
[4] /usr/lib64/libnvidia-glcore.so.580.95.05(+0x823722) [0x7f77557f3722] (??:0)
[5] ./game() [0xcb4555] (??:?)
[6] ./game() [0xcba35b] (??:?)
[7] ./game() [0x184548d] (??:?)
[8] ./game() [0x184d72a] (??:?)
[9] ./game() [0x186990a] (??:?)
[10] ./game() [0x186a6c4] (??:?)
[11] ./game() [0x183eb09] (??:?)
[12] ./game() [0x43b47a] (??:?)
[13] ./game() [0x425fd1] (??:?)
[14] ./game() [0x4170fe] (??:?)
[15] /lib64/libc.so.6(+0x2746e) [0x7f77582a846e] (??:0)
[16] /lib64/libc.so.6(__libc_start_main+0x89) [0x7f77582a8529] (??:0)
[17] ./game() [0x419001] (??:?)
-- END OF BACKTRACE --
Abandon                    ./game
denissalem@nonagon ~/SanDisk3DNAND/games/Auspex $ ./game 
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
User folder: /home/denissalem/.local/share/AUSPEX
ERROR: connect: Signal 'mouse_entered' is already connected to given method 'handle_mouse_entered_entity' in that object.
   At: core/object.cpp:1473.
Erreur de segmentation     ./game

it looks nice, but it crashes on linux (mint 21, 64 bit) with those errors:

ERROR: load: Condition ' err != OK ' is true. returned: RES()

   At: modules/gdscript/gdscript.cpp:2168.

ERROR: _load: Failed loading resource: res://shared_functions.gde

   At: core/io/resource_loader.cpp:285.

ERROR: start: Can't autoload: res://shared_functions.gde

   At: main/main.cpp:1548.

SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Identifier 'MapBackgroundType' is not declared in the current scope.

   At: res://game.gde:6539.

ERROR: load_byte_code: Method/Function Failed, returning: ERR_PARSE_ERROR

   At: modules/gdscript/gdscript.cpp:785.

ERROR: load: Condition ' err != OK ' is true. returned: RES()

   At: modules/gdscript/gdscript.cpp:2168.

ERROR: _load: Failed loading resource: res://game.gde

   At: core/io/resource_loader.cpp:285.

ERROR: poll: Can't load dependency: res://game.gd

   At: core/io/resource_format_binary.cpp:666.

ERROR: load: Condition ' err != OK ' is true. returned: RES()

   At: core/io/resource_loader.cpp:208.

ERROR: _load: Failed loading resource: res://game.scn

   At: core/io/resource_loader.cpp:285.

ERROR: start: Failed loading scene: res://game.scn

   At: main/main.cpp:1738.

ERROR: ~List: Condition ' _first != __null ' is true.

   At: ./core/self_list.h:111.

ERROR: ~List: Condition ' _first != __null ' is true.

   At: ./core/self_list.h:111.

WARNING: cleanup: ObjectDB Instances still exist!

   At: core/object.cpp:2092.

ERROR: clear: Resources Still in use at Exit

Thanks for reporting this! Not sure what's going on here, I'll see if I can test it on one of my old laptops. I'll also ask the engine developer, as I believe there's been some issues with Linux builds in the past. In the meantime, maybe it would be worth trying to run it with a compatibility layer like Wine.

I've also tried with wine but it just crashes (without info).

I hope today's update will fix the issue, it seems there was a mismatch between the binary and the PCK file. The game engine was recently updated and I was apparently using the old binary with the new content pack. Sadly I can't test it, since I have no Linux machine at the moment.

Ça fonctionne maintenant :)
Merci. Très bonne ambiance...

Super si ça marche, et merci ^^