Thanks :) I'm currently working on an extended version that will include a minimalist card-based combat system. It's quite experimental, with a few roguelike & puzzle elements besides the generative levels, but the core experience and atmosphere should stay the same.
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Thanks :) I'm currently working on an extended version that will include a minimalist card-based combat system. It's quite experimental, with a few roguelike & puzzle elements besides the generative levels, but the core experience and atmosphere should stay the same.